Vietnam: What are the Top 3 sample argumentative essays on video games for 8th-grade students? What learning outcomes are required for the writing process in the 8th-grade Literature curriculum?

What are the Top 3 sample argumentative essays on video games for 8th-grade students in Vietnam? What learning outcomes are required for the writing process in the 8th-grade Literature curriculum?

What are the Top 3 sample argumentative essays on video games for 8th-grade students in Vietnam?

Video games are a form of entertainment based on technology, where players interact with an electronic system.

Students can refer to the following 03 sample argumentative essays on video games:

Sample 1: The Benefits and drawbacks of video games

In the modern world, video games have become an indispensable part of young people's lives. The dazzling images, vibrant sounds, and captivating missions in games easily attract players. But are video games purely fun, or do they hide any drawbacks? Let's analyze the benefits and drawbacks of this form of entertainment.

Firstly, it is undeniable that video games offer significant benefits. For stressful days, a few minutes of gaming act as an effective stress reliever. Games requiring logical thinking and quick reflexes, such as strategy or action games, help train the mind and improve problem-solving skills. Additionally, many games encourage team spirit, helping players learn how to cooperate with teammates to achieve common goals. Notably, the development of electronic sports (eSports) has opened career opportunities for many young people, turning passion into a dream job.

However, video games aren't always a "fairy tale garden." Without control, players can easily fall into the vortex of "game addiction." Spending the entire day glued to the screen severely affects health: blurry vision, back pain, and sleep deprivation. More importantly, many violent games can negatively impact psychological well-being, making players irritable or tending to resolve issues with violence. Some youngsters also neglect their studies and reduce interaction with family and friends because they are too immersed in the virtual world.

So how can video games become a good friend instead of a silent enemy? The key lies in playing games in moderation. Limit daily playing time and choose appropriate games that are educational or healthy entertainment. More importantly, remember to balance with physical activities and real-life communication.

In summary, video games are like a double-edged sword. If used correctly, they can be an entertaining and training tool. But if abused, they can cause many repercussions. Be a smart player so that video games truly bring joy and positive value to our lives.

Sample 2: The impact of video games on the lifestyle of young people

Nowadays, video games are not just a form of entertainment but have become an important part of young people's lives. However, this popularity brings not only joy but also raises many issues worth pondering about its impacts on players' lifestyles.

On the positive side, video games help young people relax after stressful study hours. Strategy or action games stimulate thinking, train quick reflexes, and enhance problem-solving abilities. Some games require teamwork, helping players develop communication, cooperation, and strategic thinking skills. Particularly, with the development of electronic sports (eSports), many young people have turned their passion into a career, achieving admirable success.

However, video games also bring negative effects when used improperly. Spending too much time playing games can cause students to neglect studies, reduce interaction with family and friends. The lack of physical activity and continuous screen time can cause health issues like eye strain, insomnia, or obesity. More concerningly, violent games might adversely affect psychology, making players easily irritable or prone to negative behavior in real life.

Additionally, being too engrossed in the virtual world makes some youngsters gradually withdraw, losing valuable real-life experiences. Direct conversations with family and friends are replaced by screen-based communication, diminishing genuine connections and emotions.

Video games are not inherently harmful but need to be used correctly. Young people need to know their limits on time, select healthy games, and balance learning, entertainment, and other activities. Only then can video games truly become an interesting and positive part of life, allowing youngsters to enjoy fun without losing important life values.

Sample 3: The responsibility of families and schools in managing students' gaming

In the digital age, video games have become an integral part of students' lives. However, excessive gaming can negatively affect studies, health, and family relationships. To prevent these consequences, families and schools play an important role in managing and guiding students' gaming activities.

Firstly, the family is the most direct influence on children's gaming habits. Parents need to engage, accompany their children to understand their interests and needs, and control gaming time. Instead of forbidding, parents can guide children in choosing suitable games, which are educational or skill-enhancing. Moreover, it is necessary to create a balanced schedule, combining study, entertainment, and physical activities to develop fully.

Schools also hold an equally important role. Teachers should organize extracurricular activities and clubs to provide students with beneficial playgrounds, reducing game time. Simultaneously, schools should cooperate with parents to monitor and remind students about the harm of game overuse. Moreover, educating students on healthy technology use is essential, helping them become more self-aware in time management.

Finally, close cooperation between families and schools is the deciding factor. When parents and teachers join hands, guide, and create conditions for students to engage in positive activities, video games will become a useful tool rather than a threat.

The responsibility of families and schools is not only managing but also guiding students to use video games intelligently, healthily, and purposefully, so technology truly becomes a companion in their growth.

Note: The above Top 3 sample argumentative essays on video games for 8th-grade students in Vietnam are for reference only!

Top 3 Essays on Video Games for 8th Grade Students? What are the requirements for completing the writing process in 8th grade?

What are the Top 3 sample argumentative essays on video games for 8th-grade students in Vietnam? What learning outcomes are required for the writing process in the 8th-grade Literature curriculum? (Image from the Internet)

What learning outcomes are required for the writing process in the 8th-grade Literature curriculum in Vietnam?

Under the general education program issued along with Circular 32/2018/TT-BGDDT, the learning outcomes required for the writing process in the 8th-grade Literature curriculum in Vietnam include:

- Preparating before writing (identifying the topic, purpose, audience, form, collecting information, materials);

- Brainstorming and outlining; writing; reviewing and editing, learning from experience.

What are the elective subjects of 8th-grade students in Vietnam?

According to Section 1, Part 4 of the General Education Program issued along with Circular 32/2018/TT-BGDDT:

Basic Education Phase

...

1.2. Lower secondary level

a) Educational Content

Compulsory subjects and educational activities: Vietnamese Language; Mathematics; Foreign Language 1; Civic Education; History and Geography; Natural Sciences; Technology; Informatics; Physical Education; Arts (Music, Fine Arts); Experiential Activities, Career Orientation; Local Educational Content.

Elective subjects: Ethnic Minority Language, Foreign Language 2.

b) Education Duration

Classes per day, not exceeding 5 lessons per session; each period is 45 minutes. Schools meeting the conditions are encouraged to implement full-day schooling as per the guidance of the Ministry of Education and Training.

...

The elective subjects of 8th-grade students (13-year-old students) include 02 subjects: Ethnic Minority Language and Foreign Language 2.

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