Vietnam: What are the sample expositive essays on a rule or regulation in the game? What are the criteria for 7th-grade students to achieve the "Good student" title?

What are the sample expositive essays on a rule or regulation in the game? What are the criteria for 7th-grade students to achieve the "Good student" title?

What are the sample expositive essays on a rule or regulation in the game for 7th-grade students in Vietnam?

The exposition of a rule or regulation in the game is one of the topics students learn in the 7th-grade Literature curriculum. Below are some sample expositive essays on a rule or regulation in the game:

Sample 1: Explaining the Rules of "Werewolf" Game

The "Werewolf" game is an entertaining group game, often beloved by students during extracurricular activities, picnics, or group events. This game not only brings laughter but also helps players develop reasoning, observation, and persuasion skills.

In the "Werewolf" game, players are divided into two main factions: Villagers and Werewolves. Villagers aim to identify and eliminate the Werewolves hidden within the group. Conversely, Werewolves must conceal their identity and blend in with the group to avoid detection. Each faction has its own objective, creating a thrilling and mysterious game.

Initially, to start the game, each player receives a card indicating their role, including basic characters like Villagers, Werewolves, and special characters like Seer or Protector. Villagers are ordinary people without special abilities but are responsible for identifying the Werewolves through observation and reasoning. Werewolves, on the other hand, must keep their identity hidden, striving not to reveal any suspicious signs. Additionally, the Seer can discern a person's identity each night, while the Protector can choose someone to guard at night, keeping them safe.

The game time is divided into two phases: Night and Day. At night, all players close their eyes. The game master will call on the special roles to perform their tasks sequentially. First, the Werewolves open their eyes to choose someone from the group. Next, the Seer takes their turn, who can inquire the game master about anyone's identity. Finally, the Protector wakes up to choose someone to protect. The night ends when all roles have completed their tasks and have closed their eyes.

When it's daybreak, all players open their eyes, and the game master announces the results of the previous night. If anyone is removed from the game, they exit without revealing their role. The remaining players discuss, based on observations and deductions, to identify the Werewolves. After the discussion, the group votes to eliminate someone they suspect to be a Werewolf. The eliminated person will reveal their role and leave the game. The gameplay continues through consecutive nights and days until one faction achieves their goal: if the Villagers eliminate all the Werewolves, they win; if the Werewolves outnumber the Villagers, they claim victory.

To maintain fairness and enhance the game's appeal, players must adhere to several important supplementary rules. First, players are not allowed to reveal their roles under any circumstances, even when eliminated. During the game, no one should signal or disclose information through gestures or body language, ensuring the game's fairness and suspense. Each player needs to keep secrets, be honest, and maintain a calm demeanor to avoid revealing their role.

"Werewolf" is not just a simple recreational game but also a lesson in communication skills, observation abilities, and the art of persuasion. For Villagers, the skill of keen observation is crucial for detecting suspicious signs from other players. For Werewolves, composure and persuasive ability are key to concealing their identity and convincing others to trust them. Special roles like the Seer and Protector must also use their abilities wisely to avoid suspicion.

The "Werewolf" game is not only a quest for discovery and wit but also an opportunity for students to bond, explore new potentials in interesting and unexpected situations. It's a fun, easy-to-play game suitable for all ages, especially students, helping to hone critical thinking, and communication skills, and bringing joyful moments together.

Sample 2: Explaining the Rules of Chess

Chess is a time-honored intellectual game, renowned for its strategic allure and predictive potential. With 64 alternating black and white squares and 32 chess pieces, each chess game is a match that requires players to think deeply, calculating each move with care. More than just a pastime, chess is a discipline that enhances cognitive and analytical skills, aiding players—especially students—in improving concentration and judgment.

The chessboard consists of 64 squares, alternating in white and black. Each player begins with 16 pieces in either white or black. The set includes 1 King, 1 Queen, 2 Rooks, 2 Bishops, 2 Knights, and 8 Pawns. Each chess piece has unique movements, contributing to strategic diversity and gameplay style. The King is the most crucial piece, as the game's objective is to protect the King, avoiding "checkmate." The Queen is the strongest piece due to its versatile move capabilities in any direction. Rooks, Bishops, and Knights add complexity and excitement with their distinct movements. Though Pawns are small, they can contribute to victory by promoting when reaching the opponent's back rank.

The primary goal in chess is to "checkmate" the opponent's King. "Checkmate" means the opponent's King is in danger with no available moves to escape capture. The game concludes when one side checkmates the opponent's King.

Each chess piece in chess has its unique movement, making the game diverse and rich. The King moves one square in any direction: horizontally, vertically, or diagonally. The Queen moves freely across the board, horizontally, vertically, and diagonally, making it the game's strongest and most versatile piece. Rooks move only horizontally or vertically, while Bishops move diagonally. Knights are the only piece that can jump over others, moving in an "L" shape. Pawns move one square forward and can advance two squares in their first move, but capture opponents diagonally. Pawns can promote into any other piece when reaching the opponent's back rank, giving players an advantage.

In addition to standard movement rules, chess includes special moves like "castling," "en passant capture," and "promotion." Castling is a special move that protects the King and simultaneously places the Rook in a favorable position, only possible when neither the King nor the Rook has moved, and no pieces obstruct them nor the King is in check. The "en passant capture" allows a player to capture an opponent's Pawn if it advances two squares. Lastly, promotion occurs when a Pawn reaches the opponent's back rank and can be exchanged for a Queen, Rook, Bishop, or Knight to strengthen the lineup.

In chess, when the King is attacked by the opponent, it's called "check." When the King cannot escape a check, it's called "checkmate," and the game ends in victory for the checkmating side. Additionally, chess can end in a draw in cases such as neither side can checkmate the other, insufficient pieces for checkmate, or repeated positions three times.

Chess is not only a leisure game but also a valuable study that develops strategic thinking, observational skills, and problem-solving abilities. For students, chess is an excellent way to hone intellect, creative thinking, and patience. With simple rules but complex strategies, chess is a game for all ages, especially students, helping to cultivate thinking skills and provide enjoyment in each game.

Sample 3: Explaining the Rules of "Dragon Snake Climbs the Cloud/rồng rắn lên mây"

 

"Dragon Snake Climbs the Cloud/rồng rắn lên mây" is a traditional Vietnamese folk game closely associated with childhood and fond memories. This game not only brings laughter but also helps develop agility, quickness, and teamwork spirit.

"Dragon Snake Climbs the Cloud/rồng rắn lên mây" is usually played outdoors on a wide field, requiring at least four players. The more, the merrier and more exciting the game becomes. In play, there are two main roles: one player acts as the "Healer," and the others play the "Dragon Snake" role.

The gameplay is simple. The selected Healer stands in a fixed position on the field. The "Dragon Snake" players line up, with the leading player as the "Dragon's head" and the last as the "Snake's tail." Players in line hold the shirt hem or place their hand on the previous player's shoulder to create a long, winding "dragon" moving around the field. As the game starts, the Dragon Snake group moves while chanting:

 

Dragon Snake Climbs the Cloud/rồng rắn lên mây,

Has the toggling tree,

Asks the Healer

If they are home?

 

(Rồng rắn lên mây,

Có cây lúc lắc,

Hỏi thăm thầy thuốc

Có nhà hay không?)

At this point, the Healer can answer "Yes" or "No." If the Healer answers "No," the Dragon Snake continues moving, repeating the chant. If the Healer says "Yes," the Dragon Snake confronts a tougher task—protecting the "Snake's tail" from being caught by the Healer.

When the Healer says "Yes," they try to tag the last player in the Dragon Snake line—the Snake's tail. The Dragon's head must quickly lead the whole line to wind, dodge, and move to prevent the Healer from catching the Snake's tail. The game continues with chases, laughter, and joy as the group cooperatively guards the Snake's tail from the Healer.

Not just a game, "Dragon Snake Climbs the Cloud/rồng rắn lên mây" carries long-standing cultural values of Vietnam, helping the younger generation appreciate and take pride in traditional games. Afternoon games on school grounds or parks have become childhood memories for many generations of students.

Sample 4: Explaining Survival Policies in "Free Fire" Game

"Free Fire" is a captivating survival game, popular among players, especially the youth. In "Free Fire," the survival policies (or Battle Royale) bring excitement while also aiding players in honing quick reflexes and teamwork spirit.

At the beginning of a survival match in "Free Fire," 50 players are boarded onto a plane and sequentially parachute down to a large island, where the battle unfolds. Players can choose any landing point on the island to start their survival journey. Immediately upon touching down, players must swiftly search and gather useful items on the island, including weapons, ammunition, armor, medical kits, and other gear. These items help players protect themselves, enhance combat power, and survive longer in the match.

A distinct feature in survival policies is the presence of the safe zone circle. Over time, the safe area on the island gradually shrinks, known as the circle. Players must continually move into the new safe zone to avoid losing health when outside the circle. Failure to quickly reach the safe zone results in continuous health reduction and potential elimination from the match.

In "Free Fire," players must battle against other opponents to be the last survivor. The game can be played solo (alone), duo (two players per team), or squad (four players per team). In team play, members need to coordinate well, support each other, and use appropriate strategies to handle challenging situations. Notably, when a team member is downed, the others can revive them within a certain timeframe, adding intrigue and high team spirit. Team coordination is a crucial element to strengthening the group and increasing the chances of victory.

The ultimate goal in "Free Fire" survival policies is to be the last player or team standing on the island. This is a significant challenge, demanding players utilize personal skills, flexible strategies, and team coordination to survive until the end.

The survival mode in "Free Fire" is not just a game but a playground that helps players develop strategic thinking, agility, and team spirit.

Note: The above sample expositive essays on a rule or regulation in the game are for reference only!

Sample Explanatory Essay on a Rule or Regulation in a New Grade 7 Game? When is a Grade 7 student awarded a commendation for excellent performance?

What are the sample expositive essays on a rule or regulation in the game? What are the criteria for 7th-grade students to achieve the "Good student" title? (Image from the Internet)

In Vietnam, what are the criteria for 7th-grade students to achieve the "Good student" title?

According to the provisions of Article 15 of Circular 22/2021/TT-BGDDT, the criteria for 7th-grade students to achieve the "Good student" title in Vietnam include:

- Have obtained Excellent training results for the entire school year.

- Have obtained Excellent learning results for the entire school year.

What are the requirements for 7th-grade students' attire in Vietnam?

According to the provisions outlined in Article 36 of the regulations issued along with Circular 32/2020/TT-BGDDT, the requirements for 7th-grade students' attire in Vietnam while attending school are as follows:

- Student’s attire must be proper, clean, tidy, appropriate for their age and convenient for learning and other activities at school.

- Depending on the capacity of each school, the school principal may decide whether to let students wear uniform and seek approval from the parent committee of the school.

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