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Vietnam: What are the sample argumentative essays on game addiction? What is the text corpus regarding argumentative texts used in the 12th-grade Literature curriculum?

What are the sample argumentative essays on game addiction in Vietnam? What is the text corpus regarding argumentative texts used in the 12th-grade Literature curriculum?

What are the sample argumentative essays on game addiction in Vietnam?

12th-grade students can refer to the following 3 sample argumentative essays on game addiction in Vietnam:


Sample 1: Game Addiction – The Disease of the Era

In the era of rapid digital technology development, online games have become an indispensable part of young people's lives. However, behind the moments of entertainment, game addiction is becoming an alarming social issue.

Game addiction not only affects health but also hurts studying, work, and social relationships. Those addicted to games often spend too much time playing, neglecting their studies and work, leading to declining academic results and work efficiency. Moreover, sitting too long in front of a computer screen can result in health issues such as nearsightedness, back pain, and neck fatigue.

Game addiction also makes individuals isolated, distancing themselves from friends and family. Instead of direct communication, gamers often spend time chatting with virtual friends online. This leads them to lack social communication skills and face difficulties in building real-world relationships.

To address this situation, individuals need to be self-aware, manage their time, and choose healthy activities. Families and schools must also pay attention to creating a healthy environment for young people to develop comprehensively. Additionally, game developers need to take more responsibility in designing games by limiting addictive elements.

In conclusion, from my perspective, game addiction is a serious issue that society needs to pay attention to. We all need to work together to solve this problem, contributing to building a healthier and more civilized society.

Sample 2: Game Addiction – A Major Concern for Youth

I am deeply concerned about the increasing prevalence of game addiction among today's youth. Many of my friends spend too much time playing games, neglecting their studies, sports activities, and social interactions.

I find that game addiction not only affects health but also negatively impacts the future of young people. Sitting too long in front of a computer screen can cause various health issues such as nearsightedness, back pain, neck fatigue, and even obesity. Furthermore, spending too much time in the virtual world leads them to neglect their studies, resulting in declining academic performance. Many friends neglect their homework due to gaming, lack focus in class, affecting their exam results.

Moreover, game addiction isolates young people from friends and family. Instead of participating in extracurricular activities, they choose to escape into the virtual world. This makes them lack social communication skills and find it difficult to build real-world relationships.

I believe that to resolve this issue, individuals need self-awareness, know how to manage time, and choose healthy activities. Parents should pay more attention to their children, creating a warm family space for children to share life's difficulties and joys. Schools should organize more attractive extracurricular activities to engage students, helping them develop life skills and comprehensive growth.

I hope that everyone will come together to address the issue of game addiction, helping young people lead a healthier and more meaningful life.

Sample 3: Game Addiction – A Significant Challenge in Modern Society

We are living in an era where digital technology is developing rapidly, and online games have become an indispensable part of young people's lives. However, behind attractive games, game addiction is becoming an alarming social issue.

Game addiction not only causes serious consequences for the individual but also negatively affects families and society. Young people addicted to games often neglect their studies and social communication, leading to rifts in family relationships. Furthermore, spending excessive time in the virtual world makes them prone to isolation, depression, and psychological disorders.

Game addiction also poses significant economic and social concerns. Many young people do not hesitate to spend large sums of money on virtual game items, impacting family finances. In some cases, young people have even committed crimes to obtain money for gaming.

To resolve this issue, we need comprehensive solutions from multiple sides. Schools should strengthen life skills education, helping students clearly understand the harms of game addiction and guide them towards healthy activities. Families need to pay more attention to their children, creating a warm family environment so that children can share life's challenges and joys. Furthermore, game developers need to take more responsibility in designing games by limiting addictive elements.

We need to come together to build a healthy society where young people can develop comprehensively both physically and mentally.

*Note: The above information is for reference purposes only./.

Sample Essay Writing on Game Addiction? Types of Materials Used for 12th Grade Macrobiology Essays in Literature Studies?

What are the sample argumentative essays on game addiction in Vietnam? What is the text corpus regarding argumentative texts used in the 12th-grade Literature curriculum? (Image from the Internet)

What knowledge about argumentative texts will 12th-grade students in Vietnam learn in the Literature curriculum?

According to subsection 2, Section 5 of the General Education Program for Literature issued with Circular 32/2018/TT-BGDDT, 12th-grade students will learn the following knowledge about argumentative texts:

*VIETNAMESE KNOWLEDGE

- Preserving and developing the Vietnamese language

- Logical errors, vague sentence errors, and how to correct them

- Rhetorical devices of sarcasm and paradox: characteristics and effects

- Types of texts and genres

+ Argumentative texts: role of arguments, reasoning, and evidence; purpose, emotion, and viewpoint of the writer; methods to enhance affirmation and negation in argumentative texts;

Argument and expressive language; speeches at the launch of a movement or social activity; argumentative essays on issues related to youth; comparative and evaluative essays on two literary works either in the same or different genres

+ Informational texts: value of the topic, main information of the text; types of data and data reliability; work exchange letters; reports on project tasks or research results on a natural or social issue

- Respecting and protecting intellectual property rights in study and research

- Basic characteristics of formal and informal language: understanding and application

- Non-verbal communication means: images, data, charts, diagrams,...

*LITERARY KNOWLEDGE

- Functions of cognition, education, and aesthetics in literature

- The harmony between themes, ideologies, and principal inspirations

- Some manifestations of artistic style in folklore, medieval literature, modern literature, realism, and romanticism trends; the artistic style of authors

- Some elements of legendary tales, modern and postmodern novels, modern lyrical poetry, comedy, and memoirs

+ Legendary tales: themes, characters, language, artistic techniques; assessing the role of magical elements in legendary tales, relating to the role of such elements in folk tales

+ Modern and postmodern novels: language, psychological processes, character actions

+ Modern lyrical poetry: language, images, symbols, emblematic elements, surreal

+ Comedy: language, characters, situations, satirical techniques

+ Reportage, diaries, or memoirs: non-fictional nature, description, narration; combining details, real events with experiences, attitudes, and evaluations of the writer

- Psychological processes of characters and methods of expressing the psychology of characters by authors

- The relationship of the narrator, viewpoint in expressing the theme of the text

- Basic understanding of Ho Chi Minh to facilitate reading comprehension of some of his representative works

- Simple outline of literary history and the role of foundational literary history knowledge in reading comprehension of texts.

What is the text corpus regarding argumentative texts used in the 12th-grade Literature curriculum?

Under subsection 2, Section 5 of the General Education Program for Literature issued with Circular 32/2018/TT-BGDDT, text corpus regarding argumentative texts used in the 12th-grade Literature curriculum include:

(1). Literary texts

- Legendary tales, short stories, and modern novels

- Modern lyrical poetry

- Comedy

- Reportage, diaries, or memoirs

(2). Argumentative texts

- Social argumentative essays

- Literary argumentative essays

(3). Informational texts

- Explanatory texts incorporating one or more elements such as description, narration, expression, argumentation

- Research reports, work exchange letters

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